![]() ![]() So, take your time on every shot and aim for at least par on all nine holes. You’re not actually competing with them for a spot as much as you’re competing with the course. ![]() Our best advice is to not really focus on your opponents. Each hole also has a time limit, so you need to move relatively fast, but don’t rush your shots. You’ll be playing speed golf with two CPU opponents and need to score better than four over par. Now that you’ve finished all of your training, it’s time to play your first qualifying round. Finally, once you’re playing with others on the course, you can run behind them to draft and pick up a boost of speed. This isn’t that useful on this course, but when you’re competing you can use it to knock other players aside, so keep it in mind. It’s also worth noting that you can press the left trigger to do a special dash. That said, this first course has a 10-minute time limit, so don’t feel like you need to rush yourself. Here, you need to run after your ball once you hit it and try to play fast. When you finish, you’ll get a crash course in how speed golf works. As long as you don’t have a complete meltdown, you should be able to score better than five over par and pass this test course. We’d suggest playing it safe and just going for par on these three holes so that you can get past it quickly. The Rookie Course is, as you’d expect, pretty easy. So, keep it in mind as you decide whether to swing for the fences or play it safe. Setting your power in the Risk Zone doesn’t guarantee your shot will go off track, but it does give it a higher chance. This zone is incredibly small with a driver, but it gets larger when you’re in sticky situations like hitting out of a sand bunker. Each club has its own Risk Zone, which is shown on the screen by a triangle-like shape toward the upper end of the power meter. Basically, this is a measure of different factors potentially influencing your shot. That should get you through and ready for the Rookie Course.īefore you start the Rookie Course, you’ll learn about Shift. Aim for just past the flag on the meter for the first three shots and then add or subtract power based on the hills. The first three shots are perfectly flat, while the next two sets of three shots introduce an uphill and downhill respectively. This is essentially the same as the driver and approach sections. Finally, the last three shots are going downhill, so back off on your power a bit so that you don’t overshoot. The next three shots have a hill you need to climb, so give it slightly more power. This will let the ball run toward the hole. For the first three shots, you want to stop the meter about two-thirds of the way up. After teeing off, these are your next shots as you try to get onto the green and set yourself up for an easy putt. Next up, you’ll learn about approach shots. As long as you get into the circle on most of the shots, you should easily pass this test. Then, go all out on power for the last five shots to set yourself up well. ![]() For the first five shots, make sure to take a little off if you want to hit the “10” point zone. This gives you a better view of where the ball is going. Our biggest tip here (and with driving in general) is to press the X button to take an overhead view of the course. Your first practice session will teach you how to drive. For now though, just head to the practice range. This is a half set, so you’ll likely be customizing it later. Finally, you’ll get your first set of clubs. This then lets you move onto tougher competitions. Essentially, your badge starts at a low level and increases as you win tournaments and finish challenges. You’ll also be introduced to the badge system. After some introductions, you’ll equip your golf watch, which keeps track of your stats and records. ![]()
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